You can view and sort through all leader cards using the table below. Place your pointer over a card name to see a preview image.
See also: List of convoy cards
Name | Rarity | Cost | Attack | Health | Description | Tag |
---|---|---|---|---|---|---|
1000 Cuts | Legendary | 1 | Deal 1 damage to target follower. Shuffle a copy of this card into your deck with +1 damage. | Attack | ||
Accumulation Pattern | Mythic | 2 | 2 | 6 | When a convoy card enters your discard pile: A random friendly drone follower gains +1/+1. If you have none, spawn a drone (1/1) instead. | Construct |
Aggression Protocol | Rare | 3 | 0 | 2 | When a drone with cost 3 or less joins battle: That drone gains +2/+0. | Construct |
Aimed Shot | Rare | 3 | Deal 3 damage to target. | Attack | ||
Armored Blow | Rare | 2 | Deal 2 damage to target. If your leader has 4 or more armor: Deal 4 damage instead. | Attack | ||
Assault | Rare | 2 | Target friendly follower gains +2/+0 and is pulled. | |||
Assembler Pattern | Legendary | 4 | 0 | 3 | At end of your turn: Spawn a drone (2/2) | Construct |
Autocannon | Rare | 3 | 0 | 4 | Strain. At the start of your turn: Deal 3 damage to the first target in the opposing row, including the enemy leader. | Construct |
Autogun | Rare | 2 | 0 | 3 | Strain. At the start of your turn: Deal 2 damage to the first target in the opposing row. | Construct |
Automarker | Common | 2 | 1 | 3 | Shielded. Strain. When a follower joins the enemy: That unit suffers Marked. | Construct |
Autoplow | Common | 1 | 2 | 5 | At the start of each turn: Deal 1 damage to all other units in this row on both sides. If there are no other units destroy this unit instead. | Construct |
Barrier Generator | Rare | 4 | 0 | 4 | When you play a follower with 3 or less Life: That follower gains Barrier. | Construct |
Battlecry | Common | 4 | All your followers take 1 damage and gain +2/+0 until your next turn. | |||
Battlefield Trance | Legendary | 2 | Target friendly follower refreshes whenever you play a leader card. | |||
Beam | Common | 3 | Deal 2 damage to all tiles in target enemy row and the enemy leader. | Attack | ||
Beast Call | Rare | 4 | Spawn three beasts (2/1). | |||
Black Hole Trap | Rare | 1 | 0 | 2 | Shielded. Strain. When an enemy follower with active card text joins battle: That unit suffers Blackout. | Construct |
Blackout | Common | 0 | Blackout target unit or obstacle. | |||
Blast | Rare | 4 | Deal 5 damage to target tile and 2 damage to its neighbours. | Attack | ||
Blast Cover | Common | 0 | Destroy target obstacle. | |||
Blazing Flare | Legendary | 2 | All followers without Stealth or Shielded suffer Marked. | |||
Blessed Strength | Common | 2 | Target follower gains +1/+2. | |||
Blind Rage | Common | 3 | Target follower gains +4/-2 | |||
Blind Shot | Rare | 4 | Destroy a random enemy follower. | |||
Blinding Beam | Rare | 3 | Stun all followers. | |||
Blinding Spray | Rare | 4 | All tiles in target row suffer Blackout and take 3 damage. | Attack | ||
Blistering Blow | Rare | 2 | Push target unit. It suffers -3/-0. | |||
Blood Sacrament | Rare | 0 | Sacrifice target non-Token follower. Gain 1 Energy Cell. Draw a leader card. | |||
Bold Strike | Legendary | 4 | Deal 4 damage to target follower. If that follower is destroyed: All your followers gain +2/+0. | Attack | ||
Bolster | Common | 1 | Target follower gains +1/+1. | |||
Boxed in! | Mythic | 4 | All friendly followers gain +2/+0, all enemy followers suffer -0/-2. | |||
Brain Drain | Rare | 6 | Deal 6 damage to target, draw a leader card and target's leader discards a leader card. | Attack | ||
Brainwashing | Mythic | 6 | Return target follower to your hand with +3/+3. | |||
Burning Brand | Rare | 2 | Target enemy follower suffers Marked and is pushed. If that unit was already Marked, destroy it instead. | |||
Burst Fire | Rare | 4 | Deal 4 damage to all tiles in target column. | Attack | ||
Bury | Legendary | 4 | Destroy target follower and replace them with an obstacle (0/4) with Taunt. | |||
Call the Hunt! | Legendary | 4 | Spawn a beast (2/1) for every enemy follower. | |||
Challenge | Common | 1 | Target friendly follower gains Taunt and is pulled. | |||
Charging Support | Rare | 4 | 0 | 4 | When spawning a follower with 2 or less Strength: That follower gains Charge. | Construct |
Choking Fog | Rare | 3 | All followers suffer -2/-2. | |||
Close Ranks | Legendary | 1 | Gain 2 armor and gain 2 armor for every enemy follower. | Armor | ||
Colossus | Legendary | 2 | Target a refreshed follower. Double that unit's Strength. It gains Overwhelming and is exhausted. | |||
Concussive Blast | Legendary | 5 | Deal 4 damage to target tile and 2 to all other targets on that side. Draw a leader card. | Attack | ||
Confront | Rare | 2 | All your followers with Taunt gain +1/+2. | |||
Constructor Pattern | Legendary | 5 | 0 | 7 | Strain. Incite: Spawn a drone (2/2). | Construct |
Convenient Cover | Common | 1 | Spawn an obstacle (0/2) with Cover. | |||
Coordinated Fire | Common | 5 | Deal 2 damage to all enemy followers for every refreshed follower on your side. Exhaust all your followers. | |||
Coordinated Tactics | Legendary | 2 | Select a convoy card in your hand. That card and all your convoy cards with the same cost gain +2/+2. | |||
Course Correction | Common | 1 | Shuffle all your leader cards into your deck and then draw that many leader cards. | |||
Covering Fire | Legendary | 3 | Each friendly unit with Taunt deals 3 damage to the first target in the opposing row. | |||
Crash Protocol | Common | 1 | Target friendly drone follower gains +2/+0 and fights a random enemy target. | |||
Crippling Mudra | Rare | 2 | All followers without Shielded have their Life set to 2. | |||
Crippling Strike | Rare | 2 | Target follower suffers -2/-1. If the target is damaged or wounded it suffers -4/-2 instead. | |||
Decoy | Common | 1 | 0 | 2 | Taunt | Construct |
Decoy | Common | 2 | 2 | 4 | Taunt | Construct |
Decoy Phalanx | Common | 2 | Fill a row on your side with Decoy constructs (0/2) with Taunt. | |||
Deep Focus | Rare | 2 | Gain 1 Energy Cell. | |||
Defend | Common | 0 | Gain 2 armor. | Armor | ||
Defensive Strike | Rare | 3 | Deal 3 damage to target. Gain 3 armor. | Attack | ||
Deplete | Common | 3 | Return target unit to its leader's hand. | |||
Desperate Action | Common | 0 | Gain 1 Energy and you lose 2 health. Draw a leader card. | |||
Disassembler Swarm | Rare | 1 | Deal 1 damage to target. If it's a drone it gains +1/+1 instead. | Attack | ||
Disintegrate | Legendary | 4 | Deal 8 damage to enemy leader. | Attack | ||
Dismantle | Rare | 3 | Deal 4 damage to enemy leader. If target has armor remove all armor instead. | Attack | ||
DisplayName | Rarity | 0 | 0 | 0 | Effect | Tag |
Disrupt | Rare | 4 | Deal 2 damage to all enemy units. | Attack | ||
Disrupting Pattern | Rare | 4 | 0 | 1 | At start of your turn: Deal 2 damage to the enemy leader. | Construct |
Diversion | Common | 2 | All units in target column are pushed. | |||
Double Tap | Common | 2 | Deal 2x1 damage to target unit or obstacle. | Attack | ||
Drone Avalanche | Mythic | 5 | Fill every empty tile on your side with a drone (2/2) | |||
Drone Avatar | Rare | 2 | Spawn a drone (X/X), where X is the number of drones on your side. | |||
Drone Batallion | Legendary | 3 | Fill a row on your side with drones (2/2). | |||
Drone Improvement | Rare | 2 | Replace target drone with a (5/3) drone. | |||
Drone Upgrade | Legendary | 4 | Replace a drone with a (9/6) drone. | |||
Earthshaker Pulse | Rare | 3 | Destroy all Constructs. Draw a leader card for each destroyed Construct. | |||
Embodied Echo | Mythic | 3 | Copy target follower to your hand, twice. Reduce the cost of these cards by 2. | |||
Energize | Rare | 1 | Set target follower's Strength to the highest Strength in battle, ignoring target follower. | |||
Exploit Weakness | Rare | 2 | Deal 2 damage to target follower. If that target follower is destroyed: draw a leader card. | Attack | ||
Exposure | Rare | 5 | Return all followers with 5 or more attack to their leader's hand. | |||
Eye for an Eye | Common | 2 | Sacrifice target friendly follower and destroy a random enemy follower. | |||
Fear Campaign | Rare | 2 | When an enemy unit is destroyed during this turn: Enemy leader discards a convoy card. | |||
Fearless | Rare | 2 | Gain 10 armor and lose 3 health. | Armor | ||
Feedback Pulse | Rare | 3 | Discard a card. Destroy all followers with Lifepoints equal to the cost of the discarded card. | |||
Fetch! | Common | 2 | Spawn a beast (2/2) with Brawl. | |||
Field Camouflage | Common | 0 | Target friendly follower gains Stealth. If that unit already has Stealth it gains +1/+0 instead. | |||
Final Blast | Legendary | 4 | Sacrifice a non-drone, non-beast follower and deal damage to all enemy followers equal to sacrificed follower's Strength. | Attack | ||
Flanking Maneuver | Common | 1 | Destroy target obstacle and gain X armor, where X is the Lifepoints of the obstacle. | Armor | ||
Flint Heart Sign | Rare | 3 | 1 | 5 | Taunt. At the start of your turn: Fully heal all your followers with Taunt. | Construct |
Focus Pattern | Legendary | 2 | 0 | 3 | Incite: Draw a leader card. | Construct |
Fog of War | Mythic | 3 | All friendly followers gain Stealth. If they already had Stealth they are refreshed instead. | |||
Forced Upgrade | Mythic | 1 | Sacrifice target follower. Locate a high cost convoy card that costs no more than 2+X, where X is the cost of the sacrificed unit. Play that card directly. | |||
Fortify | Rare | 3 | Target friendly follower gains Barrier and <nobr>+2/+0</nobr>. | |||
Fortitude Protocol | Rare | 3 | 0 | 2 | When a drone with cost 3 or less joins battle: That drone gains +0/+2. | Construct |
Fortress Protocol | Rare | 5 | 0 | 5 | When a drone with cost 3 or less joins battle: That drone gains Barrier. | Construct |
Frazzle | Mythic | 4 | Enemy Leader discards 4 convoy cards. For each card they can not discard, they take 2 damage. | |||
Front Mines | Common | 2 | You gain one trigger of: "At the start of your turn: Deal 5 damage to a random enemy target in the first column." | |||
Full Auto | Legendary | 4 | Deal 5 damage to all tiles in target column. | Attack | ||
Fury Stone | Rare | 2 | 0 | 3 | At the start of your turn: all friendly followers gain +1/-1. | Construct |
Gatekeeper Protocol | Rare | 4 | 0 | 3 | When a drone with cost 3 or less joins battle: That drone gains Taunt. | Construct |
Gear Up | Rare | 0 | Increase the cost of target friendly convoy card by 1. It gains +2/+2. | |||
Give No Quarter! | Legendary | 3 | All followers gain +1/+0, damaged followers gain +3/+0 instead. | |||
Grave Accumulation | Legendary | 4 | Spawn a drone (X/X) with Brawl, where X is the number of convoy cards in your discard pile. | |||
Gravewalking | Mythic | 4 | Locate a high cost convoy card from your discard pile. Play that card directly. | |||
Guard | Common | 1 | Gain 4 armor. | Armor | ||
Headshot | Rare | 5 | Deal 7 damage to target. | Attack | ||
Healing Station | Rare | 2 | 0 | 2 | At the end of your turn: Heal all neighbor followers by 2. | Construct |
Heavy Slug | Common | 4 | Destroy target unit. Its leader draws a convoy card. | |||
Helpful Hazards | Common | 1 | Locate a hazardous obstacle from three random options. | |||
Hidden Strike | Rare | 2 | Deal 4 damage to target undamaged follower. | Attack | ||
Hide | Rare | 1 | Return target friendly unit to your hand and reduce its cost by 2. | |||
Hive Mind | Mythic | 4 | Set the Strength and Life of all friendly Token followers to 4. | |||
Impact Engine | Legendary | 2 | 3 | 5 | Strain. When a friendly unit moves: That unit gains +2/+2. | Construct |
Improvise | Rare | 0 | Reduce the cost of target card in your hand by 1. | |||
Improvised Bomb | Common | 2 | 0 | 3 | Revenge: Deal 5 damage to all followers. | Construct |
Improvised Drone | Common | 1 | Spawn a drone (2/2). | |||
In Our Sights! | Rare | 4 | Deal 2 damage to target for every refreshed follower on your side. | |||
Infect | Common | 1 | Target follower suffers -2/-0. | |||
Inferno | Common | 6 | Destroy all followers with 4 or more Lifepoints. | |||
Inner Peace | Legendary | 2 | Set target follower's Life equal to their Strength. | |||
Inspiration | Common | 1 | Draw two leader cards. | |||
Inspired Assault | Rare | 2 | All your followers with Strength 3 or less gain +2/+0. | |||
Inversion | Legendary | 2 | Swap Strength and Life of a follower. | |||
Jolt | Rare | 2 | Target friendly follower suffers <nobr>-1/-1</nobr> and is refreshed. | |||
Juggernaut | Mythic | 6 | Target friendly follower gains +6/+6 and Overwhelming and is refreshed. | |||
Knockout | Common | 2 | Stun and push target follower. | |||
Light Blast | Common | 2 | Deal 2 damage to target tile and 1 damage to its neighbours. | Attack | ||
Lightning Protocol | Legendary | 4 | 0 | 3 | When a drone with cost 3 or less joins battle: That drone gains Charge. | Construct |
Lightning Strike | Rare | 3 | Target friendly follower gains +3/+0 and First Strike until end of turn. | |||
Living Battery | Legendary | 0 | Sacrifice target follower. Gain 2 energy. If the sacrificed unit had 3 or more Lifepoints remaining, draw a leader card. | |||
Living Shield | Rare | 0 | Sacrifice a follower and gain X armor, where X is the Strength + Lifepoints of the sacrificed follower. | Armor | ||
Lobbed Mines | Rare | 3 | You gain one trigger of: "At the start of your turn: Destroy a random enemy target in the last column." | |||
Loyalty Shift | Legendary | 5 | Locate a high rarity convoy card from the enemy deck. This follower permanently joins your convoy. | |||
Lucky Hit | Common | 0 | Increase the damage of target leader attack card in your hand by 1. | |||
Lure | Common | 0 | Target follower gains Taunt. | |||
Madman's Curse | Common | 3 | 0 | 3 | At the end of your turn: Deal 2 damage to both leaders. | Construct |
Mangler Traps | Common | 2 | 2 | 6 | Strain. When a follower moves: That unit suffers -2/-0. | Construct |
Mark Column | Rare | 3 | Units and obstacles in target column suffer Marked. | |||
Mark Target | Common | 1 | Target unit or obstacle suffers Marked. Draw a leader card. | |||
Massive Blast | Legendary | 5 | Deal 10 damage to target tile and 4 damage to its neighbours. | Attack | ||
Mechanized Help | Rare | 3 | Spawn two drones (2/2). | |||
Melt | Rare | 3 | Deal 5 damage to enemy leader. | Attack | ||
Memory Lash | Rare | 3 | Deal X damage to target unit, where X is the number of leader cards in your discard pile. | |||
Merciless | Common | 3 | Destroy all followers with Strength 3 or less. | |||
Mercy Kill | Legendary | 3 | Destroy target damaged follower. | |||
Mind Break | Legendary | 5 | Destroy all followers. | |||
Mind Seize | Rare | 3 | Deal 3 damage to all units. | Attack | ||
Mind Shredder | Rare | 4 | Deal 8x 2 damage to a random unit. | |||
Mind Wipe | Legendary | 4 | Deal 5 damage to all units. | Attack | ||
Mirror Mantra | Legendary | 0 | Put a copy of target friendly follower into your hand. | |||
Missile Mantra | Legendary | 4 | 0 | 3 | At the start of your turn: Deal 2 to a random enemy unit. | Construct |
Mobilize | Common | 2 | Select a follower. Shuffle three copies of it into your deck. | |||
Momentum Transfer | Legendary | 4 | 2 | 5 | Strain. When a follower joins your side: That unit gains Shielded and deals 2 damage to the first target in the opposing row. | Construct |
Mortar | Rare | 3 | 0 | 4 | Strain. At the start of your turn: Deal 1 damage to all enemy units. | Construct |
Mounting Pressure | Legendary | 6 | Destroy all exhausted followers. Exhaust all surviving followers. | |||
Natural Barrier | Mythic | 4 | Spawn an obstacle (0/6). All obstacles on your side gain +1/+0 and Taunt. | |||
Neural Shiv | Rare | 6 | Destroy target follower or construct. | |||
Nullification Bomb | Legendary | 6 | Deal 5 damage to target enemy follower. All other enemy followers take 3 damage. Blackout all survivors. | Attack | ||
Outmaneuver | Mythic | 3 | Draw two convoy cards and reduce their cost by 3. | |||
Overcharge | Rare | 2 | Lose 2 Energy Cells and refill the remaining. | |||
Panic Projector | Legendary | 3 | 2 | 6 | Can attack. When this unit takes damage: Enemy leader discards a convoy card. | Construct |
Paralyzing Shock | Mythic | 4 | Destroy all stunned enemy followers. Stun all survivors. | |||
Patient Determination | Common | 1 | Target follower gains Stoic until the start of your next turn. | |||
Patient Watch | Rare | 2 | Locate a high rarity convoy card. | |||
Perfect Shot | Legendary | 3 | Deal 4 damage to target. | Attack | ||
Perforate | Legendary | 4 | Deal 3x2 damage to target unit or obstacle. | Attack | ||
Piercing Ray | Rare | 4 | Deal 4 damage to all tiles in target enemy row and the enemy leader. | Attack | ||
Point Blank | Rare | 3 | Deal 3 damage to target follower. If the target is stunned or marked destroy it instead. | Attack | ||
Porcupine Prana | Common | 3 | 1 | 5 | Taunt. At the start of your turn, if you have at least 1 armor: Lose 1 armor and deal 2 damage to the enemy leader. | Construct |
Precognition | Common | 1 | Locate a leader card from your next 3 cards. Shuffle your leader deck draw pile. | |||
Precognition Pattern | Legendary | 5 | 0 | 3 | At the end of your turn: Draw a full leader hand. | Construct |
Preparation | Common | 3 | Select a convoy card in your hand. Reduce the cost of target card by 2 and of all your other convoy cards by 1. | |||
Prophet's Grace | Legendary | 1 | Reduce the cost of target friendly convoy card by X, where X is the amount of armor on your leader but at least 1. Lose all armor. | |||
Provoke | Rare | 1 | Target follower gains Taunt. If target already has Taunt it gains +0/+3 instead. | |||
Pull | Common | 0 | Pull target unit or obstacle. | |||
Push | Common | 0 | Push target unit or obstacle. | |||
Quick Reflexes | Common | 2 | Target follower gains First Strike until end of turn. | |||
Quick Shot | Common | 1 | Deal 1 damage to target. | Attack | ||
Quill Pattern | Rare | 2 | 1 | 6 | Strain. When an enemy follower attacks: That unit takes X damage, where X is this construct's strength. | Construct |
Rally | Common | 3 | Select a tile. All followers in it or neighbor tiles gain +0/+2. | |||
Recall | Legendary | 2 | If target follower is reduced to 0 Lifepoints: Return it to its owner's hand. | |||
Recharging Surge | Rare | 5 | Refresh all your followers with Strength 2 or less. | |||
Reconnaissance | Legendary | 1 | Target unit or obstacle suffers Marked. Draw a leader card for each marked enemy unit. | |||
Reconstruct | Legendary | 5 | Exchange every obstacle on your side with a drone (2/2). | |||
Refresh | Common | 3 | Refresh target friendly follower. | |||
Reinforce | Common | 1 | Draw a convoy card. | |||
Reinforced Structure | Rare | 1 | Target construct gains +2/+2. | |||
Reinforcing Pattern | Rare | 1 | 0 | 4 | Strain. At the start of your turn: Add a "Bolster" leader card to your hand and reduce its cost by 1. | Construct |
Rejuvenate | Rare | 1 | Target follower heals 6 damage and is pulled. | |||
Relentless | Rare | 1 | Target follower gains +1/+1. If target is damaged, it gains +2/+2 instead. | |||
Rend | Legendary | 3 | Deal 5 damage to enemy unit in frontline position. | Attack | ||
Repair Swarm | Common | 2 | All drones heal 3 damage. | |||
Replenish | Common | 2 | All your followers heal 2 damage. | |||
Repurpose | Legendary | 3 | Sacrifice a drone or construct. All friendly followers gain +2/+0 until the start of your next turn. | |||
Reserves | Rare | 1 | Draw a convoy card and reduce its cost by 2. | |||
Resilience Chant | Rare | 2 | 0 | 2 | When a friendly follower is healed: that follower is refreshed. | Construct |
Restoration Mandala | Legendary | 5 | 0 | 4 | At the end of your turn: Heal all friendly followers by 2 | Construct |
Restore | Common | 0 | Target follower heals 2 damage. | |||
Righteous Strength | Common | 2 | Target follower gains +2/+1. | |||
Riot | Common | 3 | Each leader discards 2 random convoy cards, then draws until they have at least 3 convoy cards in hand. | |||
Rock Venom | Rare | 1 | Target friendly follower gains Poison and suffers <nobr>-1/-1</nobr>. | |||
Rummage | Common | 1 | Locate a random card from both of your decks. | |||
Sabotage | Common | 2 | Select a row on both sides. Each leader discards a convoy card for each follower in their own target row. | |||
Salvo | Common | 3 | Deal 2 damage to all tiles in target column. | Attack | ||
Scorch | Common | 2 | Deal 3 damage to enemy leader. | Attack | ||
Scorching Beam | Legendary | 4 | Deal 5 damage to all tiles in target enemy row and the enemy leader. | Attack | ||
Scratch | Common | 0 | Deal 1 damage to enemy target in frontline position. | Attack | ||
Second Wind | Legendary | 2 | Target follower heals all damage and gains +X/+0, where X is the amount of damage healed. | |||
Secure | Rare | 2 | Gain 3 armor and draw a leader card. | Armor | ||
Shade | Mythic | 4 | Target friendly follower gains +3/+1 and First Strike. At the end of each of your turns: They gain Stealth. | |||
Shadow Forces | Legendary | 3 | Copy all friendly followers and shuffle them into your deck. Draw 2 convoy cards. | |||
Shadow Tactics | Legendary | 3 | You gain 4 uses of: "When a friendly follower moves: If that unit has Stealth it fights the first target in the opposing row. Otherwise it gains Stealth." | |||
Shatter | Common | 1 | Destroy target Construct or Obstacle. | |||
Shield Avatar | Mythic | 2 | Spawn a follower (X/X) with Taunt and Shielded. X is your armor. Lose all armor. | |||
Shield Wall | Rare | 2 | All friendly followers in target row gain taunt. | |||
Shot | Common | 2 | Deal 2 damage to target. | Attack | ||
Shrapnel Rain | Legendary | 5 | Destroy all damaged enemy followers. | |||
Shrapnel Trap | Common | 3 | 4 | 1 | Shielded. Strain. When a follower joins the enemy: They take 4 damage. | Construct |
Slam | Rare | 2 | Deal 1 damage and stun target follower. If the target is stunned destroy it instead. | Attack | ||
Slap | Rare | 3 | Deal 3 damage to target follower. If they survive they gain Rage. | Attack | ||
Slash | Rare | 2 | Deal 3 damage to enemy target in frontline position. | Attack | ||
Slice | Common | 2 | Deal 2 damage to enemy target in frontline position. | Attack | ||
Smoke Screen | Rare | 1 | You gain: "At the start of your turn: All friendly followers with Stealth gain +1/+0." | |||
Spark | Common | 0 | Regain 1 Energy. | |||
Spark Javelin | Legendary | 3 | 0 | 3 | Incite: Deal 2 damage to the enemy leader. | Construct |
Spark Thrower | Rare | 3 | 0 | 3 | Incite: Deal 1 damage to the enemy leader. | Construct |
Spike Trap | Common | 1 | 2 | 1 | Shielded. Strain. When a follower joins the enemy: They take 2 damage. | Construct |
Stalemate | Rare | 4 | Return all followers to their leader's hand. | |||
Static Charge | Common | 1 | Deal 1 damage to all units and leaders. | Attack | ||
Steel Breath | Legendary | 5 | Deal X damage to all enemy units. Where X is the amount of armor on your leader but at least 1. Remove all armor. | |||
Steel Punch | Legendary | 2 | Deal X damage to target unit. Where X is the amount of armor on your leader but at least 1. | |||
Stim Shot | Common | 1 | Target follower heals 4 damage. | |||
Stone Chakra | Common | 2 | 0 | 4 | Strain. When a follower joins battle as a neighbor: That follower gains +0/+2 and Taunt. | Construct |
Stone Rain | Legendary | 3 | Deal 2 damage to all occupied tiles in target column and fill all empty tiles with obstacles (0/2). | |||
Storm Signal | Rare | 1 | 0 | 2 | When you draw a convoy card: Reduce the cost of that card by 1. | Construct |
Strafing Run | Rare | 4 | Sacrifice a drone and deal X damage to all targets in the opposing row and the enemy leader where X is the sacrificed unit's Strength. | |||
Stubborn | Legendary | 1 | All your damaged or exhausted followers gain +0/+2. | |||
Stumble | Common | 0 | Move target to a random free tile in a different row and column. | |||
Stun Symbol | Legendary | 2 | 1 | 5 | Strain. When you deal damage to a follower with a leader card: Stun the target. | Construct |
Supercharge | Mythic | 3 | Gain 2 Energy Cells. | |||
Supply | Common | 3 | All followers in target column gain +2/+0. | |||
Surprise Attack | Rare | 1 | Each friendly unit with Stealth deals its Strength in damage to the first target in the opposing row and loses Stealth. | |||
Take Aim | Common | 1 | Target friendly follower gains Sniper and -1/-0. | |||
Terrifying Howl | Rare | 3 | All followers suffer -1/-1. Your beasts gain +1/+1 instead. | |||
Threat Display | Common | 2 | Target follower gains +2/+0 and suffers Marked. | |||
Tracer Barrage | Mythic | 4 | Destroy all enemy units with Marked. All surviving enemy units suffer Marked. | |||
Unassailable | Mythic | 3 | Target friendly follower gains Shielded, First Strike and Barrier. At the start of each turn: They gain Barrier. | |||
Unstable Weaponry | Rare | 4 | Destroy target follower with Strength 5 or more. | |||
Violent Discharge | Legendary | 2 | Destroy target unit. Its leader gains 2 Energy Cells. | |||
Volatile Mark | Common | 0 | A random unmarked enemy follower suffers Blackout and Marked. | |||
Weakness | Legendary | 2 | Set target follower's Life to 1. | |||
Well-Aimed Boulder | Rare | 2 | Spawn an obstacle (0/6) and move all neighboring targets one tile away. | |||
Whirlwind Surge | Rare | 3 | 0 | 2 | When a follower joins battle: Deal 1 damage to that follower. | Construct |
White Noise | Rare | 6 | Deal 4 damage to all enemy units. | Attack | ||
Wild Fury | Legendary | 2 | Set target follower's Strength equal to their Life. | |||
Wild Shot | Rare | 1 | Deal 3 damage to a random enemy target. | Attack |