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You can view and sort through all leader cards using the table below. Place your pointer over a card name to see a preview image.

See also: List of convoy cards

NameRarityCostAttackHealthDescriptionTag
1000 Cuts 3Legendary 1 Deal 1 damage to target follower. Shuffle a copy of this card into your deck with +1 damage. Attack
Accumulation Pattern 4Mythic 2 2 6 When a convoy card enters your discard pile: A random friendly drone follower gains +1/+1. If you have none, spawn a drone (1/1) instead. Construct
Aggression Protocol 2Rare 3 0 2 When a drone with cost 3 or less joins battle: That drone gains +2/+0. Construct
Aimed Shot 2Rare 3 Deal 3 damage to target. Attack
Armored Blow 2Rare 2 Deal 2 damage to target. If your leader has 4 or more armor: Deal 4 damage instead. Attack
Assault 2Rare 2 Target friendly follower gains +2/+0 and is pulled.
Assembler Pattern 3Legendary 4 0 3 At end of your turn: Spawn a drone (2/2) Construct
Autocannon 2Rare 3 0 4 Strain. At the start of your turn: Deal 3 damage to the first target in the opposing row, including the enemy leader. Construct
Autogun 2Rare 2 0 3 Strain. At the start of your turn: Deal 2 damage to the first target in the opposing row. Construct
Automarker 1Common 2 1 3 Shielded. Strain. When a follower joins the enemy: That unit suffers Marked. Construct
Autoplow 1Common 1 2 5 At the start of each turn: Deal 1 damage to all other units in this row on both sides. If there are no other units destroy this unit instead. Construct
Barrier Generator 2Rare 4 0 4 When you play a follower with 3 or less Life: That follower gains Barrier. Construct
Battlecry 1Common 4 All your followers take 1 damage and gain +2/+0 until your next turn.
Battlefield Trance 3Legendary 2 Target friendly follower refreshes whenever you play a leader card.
Beam 1Common 3 Deal 2 damage to all tiles in target enemy row and the enemy leader. Attack
Beast Call 2Rare 4 Spawn three beasts (2/1).
Black Hole Trap 2Rare 1 0 2 Shielded. Strain. When an enemy follower with active card text joins battle: That unit suffers Blackout. Construct
Blackout 1Common 0 Blackout target unit or obstacle.
Blast 2Rare 4 Deal 5 damage to target tile and 2 damage to its neighbours. Attack
Blast Cover 1Common 0 Destroy target obstacle.
Blazing Flare 3Legendary 2 All followers without Stealth or Shielded suffer Marked.
Blessed Strength 1Common 2 Target follower gains +1/+2.
Blind Rage 1Common 3 Target follower gains +4/-2
Blind Shot 2Rare 4 Destroy a random enemy follower.
Blinding Beam 2Rare 3 Stun all followers.
Blinding Spray 2Rare 4 All tiles in target row suffer Blackout and take 3 damage. Attack
Blistering Blow 2Rare 2 Push target unit. It suffers -3/-0.
Blood Sacrament 2Rare 0 Sacrifice target non-Token follower. Gain 1 Energy Cell. Draw a leader card.
Bold Strike 3Legendary 4 Deal 4 damage to target follower. If that follower is destroyed: All your followers gain +2/+0. Attack
Bolster 1Common 1 Target follower gains +1/+1.
Boxed in! 4Mythic 4 All friendly followers gain +2/+0, all enemy followers suffer -0/-2.
Brain Drain 2Rare 6 Deal 6 damage to target, draw a leader card and target's leader discards a leader card. Attack
Brainwashing 4Mythic 6 Return target follower to your hand with +3/+3.
Burning Brand 2Rare 2 Target enemy follower suffers Marked and is pushed. If that unit was already Marked, destroy it instead.
Burst Fire 2Rare 4 Deal 4 damage to all tiles in target column. Attack
Bury 3Legendary 4 Destroy target follower and replace them with an obstacle (0/4) with Taunt.
Call the Hunt! 3Legendary 4 Spawn a beast (2/1) for every enemy follower.
Challenge 1Common 1 Target friendly follower gains Taunt and is pulled.
Charging Support 2Rare 4 0 4 When spawning a follower with 2 or less Strength: That follower gains Charge. Construct
Choking Fog 2Rare 3 All followers suffer -2/-2.
Close Ranks 3Legendary 1 Gain 2 armor and gain 2 armor for every enemy follower. Armor
Colossus 3Legendary 2 Target a refreshed follower. Double that unit's Strength. It gains Overwhelming and is exhausted.
Concussive Blast 3Legendary 5 Deal 4 damage to target tile and 2 to all other targets on that side. Draw a leader card. Attack
Confront 2Rare 2 All your followers with Taunt gain +1/+2.
Constructor Pattern 3Legendary 5 0 7 Strain. Incite: Spawn a drone (2/2). Construct
Convenient Cover 1Common 1 Spawn an obstacle (0/2) with Cover.
Coordinated Fire 1Common 5 Deal 2 damage to all enemy followers for every refreshed follower on your side. Exhaust all your followers.
Coordinated Tactics 3Legendary 2 Select a convoy card in your hand. That card and all your convoy cards with the same cost gain +2/+2.
Course Correction 1Common 1 Shuffle all your leader cards into your deck and then draw that many leader cards.
Covering Fire 3Legendary 3 Each friendly unit with Taunt deals 3 damage to the first target in the opposing row.
Crash Protocol 1Common 1 Target friendly drone follower gains +2/+0 and fights a random enemy target.
Crippling Mudra 2Rare 2 All followers without Shielded have their Life set to 2.
Crippling Strike 2Rare 2 Target follower suffers -2/-1. If the target is damaged or wounded it suffers -4/-2 instead.
Decoy 1Common 1 0 2 Taunt Construct
Decoy 1Common 2 2 4 Taunt Construct
Decoy Phalanx 1Common 2 Fill a row on your side with Decoy constructs (0/2) with Taunt.
Deep Focus 2Rare 2 Gain 1 Energy Cell.
Defend 1Common 0 Gain 2 armor. Armor
Defensive Strike 2Rare 3 Deal 3 damage to target. Gain 3 armor. Attack
Deplete 1Common 3 Return target unit to its leader's hand.
Desperate Action 1Common 0 Gain 1 Energy and you lose 2 health. Draw a leader card.
Disassembler Swarm 2Rare 1 Deal 1 damage to target. If it's a drone it gains +1/+1 instead. Attack
Disintegrate 3Legendary 4 Deal 8 damage to enemy leader. Attack
Dismantle 2Rare 3 Deal 4 damage to enemy leader. If target has armor remove all armor instead. Attack
DisplayName Rarity 0 0 0 Effect Tag
Disrupt 2Rare 4 Deal 2 damage to all enemy units. Attack
Disrupting Pattern 2Rare 4 0 1 At start of your turn: Deal 2 damage to the enemy leader. Construct
Diversion 1Common 2 All units in target column are pushed.
Double Tap 1Common 2 Deal 2x1 damage to target unit or obstacle. Attack
Drone Avalanche 4Mythic 5 Fill every empty tile on your side with a drone (2/2)
Drone Avatar 2Rare 2 Spawn a drone (X/X), where X is the number of drones on your side.
Drone Batallion 3Legendary 3 Fill a row on your side with drones (2/2).
Drone Improvement 2Rare 2 Replace target drone with a (5/3) drone.
Drone Upgrade 3Legendary 4 Replace a drone with a (9/6) drone.
Earthshaker Pulse 2Rare 3 Destroy all Constructs. Draw a leader card for each destroyed Construct.
Embodied Echo 4Mythic 3 Copy target follower to your hand, twice. Reduce the cost of these cards by 2.
Energize 2Rare 1 Set target follower's Strength to the highest Strength in battle, ignoring target follower.
Exploit Weakness 2Rare 2 Deal 2 damage to target follower. If that target follower is destroyed: draw a leader card. Attack
Exposure 2Rare 5 Return all followers with 5 or more attack to their leader's hand.
Eye for an Eye 1Common 2 Sacrifice target friendly follower and destroy a random enemy follower.
Fear Campaign 2Rare 2 When an enemy unit is destroyed during this turn: Enemy leader discards a convoy card.
Fearless 2Rare 2 Gain 10 armor and lose 3 health. Armor
Feedback Pulse 2Rare 3 Discard a card. Destroy all followers with Lifepoints equal to the cost of the discarded card.
Fetch! 1Common 2 Spawn a beast (2/2) with Brawl.
Field Camouflage 1Common 0 Target friendly follower gains Stealth. If that unit already has Stealth it gains +1/+0 instead.
Final Blast 3Legendary 4 Sacrifice a non-drone, non-beast follower and deal damage to all enemy followers equal to sacrificed follower's Strength. Attack
Flanking Maneuver 1Common 1 Destroy target obstacle and gain X armor, where X is the Lifepoints of the obstacle. Armor
Flint Heart Sign 2Rare 3 1 5 Taunt. At the start of your turn: Fully heal all your followers with Taunt. Construct
Focus Pattern 3Legendary 2 0 3 Incite: Draw a leader card. Construct
Fog of War 4Mythic 3 All friendly followers gain Stealth. If they already had Stealth they are refreshed instead.
Forced Upgrade 4Mythic 1 Sacrifice target follower. Locate a high cost convoy card that costs no more than 2+X, where X is the cost of the sacrificed unit. Play that card directly.
Fortify 2Rare 3 Target friendly follower gains Barrier and <nobr>+2/+0</nobr>.
Fortitude Protocol 2Rare 3 0 2 When a drone with cost 3 or less joins battle: That drone gains +0/+2. Construct
Fortress Protocol 2Rare 5 0 5 When a drone with cost 3 or less joins battle: That drone gains Barrier. Construct
Frazzle 4Mythic 4 Enemy Leader discards 4 convoy cards. For each card they can not discard, they take 2 damage.
Front Mines 1Common 2 You gain one trigger of: "At the start of your turn: Deal 5 damage to a random enemy target in the first column."
Full Auto 3Legendary 4 Deal 5 damage to all tiles in target column. Attack
Fury Stone 2Rare 2 0 3 At the start of your turn: all friendly followers gain +1/-1. Construct
Gatekeeper Protocol 2Rare 4 0 3 When a drone with cost 3 or less joins battle: That drone gains Taunt. Construct
Gear Up 2Rare 0 Increase the cost of target friendly convoy card by 1. It gains +2/+2.
Give No Quarter! 3Legendary 3 All followers gain +1/+0, damaged followers gain +3/+0 instead.
Grave Accumulation 3Legendary 4 Spawn a drone (X/X) with Brawl, where X is the number of convoy cards in your discard pile.
Gravewalking 4Mythic 4 Locate a high cost convoy card from your discard pile. Play that card directly.
Guard 1Common 1 Gain 4 armor. Armor
Headshot 2Rare 5 Deal 7 damage to target. Attack
Healing Station 2Rare 2 0 2 At the end of your turn: Heal all neighbor followers by 2. Construct
Heavy Slug 1Common 4 Destroy target unit. Its leader draws a convoy card.
Helpful Hazards 1Common 1 Locate a hazardous obstacle from three random options.
Hidden Strike 2Rare 2 Deal 4 damage to target undamaged follower. Attack
Hide 2Rare 1 Return target friendly unit to your hand and reduce its cost by 2.
Hive Mind 4Mythic 4 Set the Strength and Life of all friendly Token followers to 4.
Impact Engine 3Legendary 2 3 5 Strain. When a friendly unit moves: That unit gains +2/+2. Construct
Improvise 2Rare 0 Reduce the cost of target card in your hand by 1.
Improvised Bomb 1Common 2 0 3 Revenge: Deal 5 damage to all followers. Construct
Improvised Drone 1Common 1 Spawn a drone (2/2).
In Our Sights! 2Rare 4 Deal 2 damage to target for every refreshed follower on your side.
Infect 1Common 1 Target follower suffers -2/-0.
Inferno 1Common 6 Destroy all followers with 4 or more Lifepoints.
Inner Peace 3Legendary 2 Set target follower's Life equal to their Strength.
Inspiration 1Common 1 Draw two leader cards.
Inspired Assault 2Rare 2 All your followers with Strength 3 or less gain +2/+0.
Inversion 3Legendary 2 Swap Strength and Life of a follower.
Jolt 2Rare 2 Target friendly follower suffers <nobr>-1/-1</nobr> and is refreshed.
Juggernaut 4Mythic 6 Target friendly follower gains +6/+6 and Overwhelming and is refreshed.
Knockout 1Common 2 Stun and push target follower.
Light Blast 1Common 2 Deal 2 damage to target tile and 1 damage to its neighbours. Attack
Lightning Protocol 3Legendary 4 0 3 When a drone with cost 3 or less joins battle: That drone gains Charge. Construct
Lightning Strike 2Rare 3 Target friendly follower gains +3/+0 and First Strike until end of turn.
Living Battery 3Legendary 0 Sacrifice target follower. Gain 2 energy. If the sacrificed unit had 3 or more Lifepoints remaining, draw a leader card.
Living Shield 2Rare 0 Sacrifice a follower and gain X armor, where X is the Strength + Lifepoints of the sacrificed follower. Armor
Lobbed Mines 2Rare 3 You gain one trigger of: "At the start of your turn: Destroy a random enemy target in the last column."
Loyalty Shift 3Legendary 5 Locate a high rarity convoy card from the enemy deck. This follower permanently joins your convoy.
Lucky Hit 1Common 0 Increase the damage of target leader attack card in your hand by 1.
Lure 1Common 0 Target follower gains Taunt.
Madman's Curse 1Common 3 0 3 At the end of your turn: Deal 2 damage to both leaders. Construct
Mangler Traps 1Common 2 2 6 Strain. When a follower moves: That unit suffers -2/-0. Construct
Mark Column 2Rare 3 Units and obstacles in target column suffer Marked.
Mark Target 1Common 1 Target unit or obstacle suffers Marked. Draw a leader card.
Massive Blast 3Legendary 5 Deal 10 damage to target tile and 4 damage to its neighbours. Attack
Mechanized Help 2Rare 3 Spawn two drones (2/2).
Melt 2Rare 3 Deal 5 damage to enemy leader. Attack
Memory Lash 2Rare 3 Deal X damage to target unit, where X is the number of leader cards in your discard pile.
Merciless 1Common 3 Destroy all followers with Strength 3 or less.
Mercy Kill 3Legendary 3 Destroy target damaged follower.
Mind Break 3Legendary 5 Destroy all followers.
Mind Seize 2Rare 3 Deal 3 damage to all units. Attack
Mind Shredder 2Rare 4 Deal 8x 2 damage to a random unit.
Mind Wipe 3Legendary 4 Deal 5 damage to all units. Attack
Mirror Mantra 3Legendary 0 Put a copy of target friendly follower into your hand.
Missile Mantra 3Legendary 4 0 3 At the start of your turn: Deal 2 to a random enemy unit. Construct
Mobilize 1Common 2 Select a follower. Shuffle three copies of it into your deck.
Momentum Transfer 3Legendary 4 2 5 Strain. When a follower joins your side: That unit gains Shielded and deals 2 damage to the first target in the opposing row. Construct
Mortar 2Rare 3 0 4 Strain. At the start of your turn: Deal 1 damage to all enemy units. Construct
Mounting Pressure 3Legendary 6 Destroy all exhausted followers. Exhaust all surviving followers.
Natural Barrier 4Mythic 4 Spawn an obstacle (0/6). All obstacles on your side gain +1/+0 and Taunt.
Neural Shiv 2Rare 6 Destroy target follower or construct.
Nullification Bomb 3Legendary 6 Deal 5 damage to target enemy follower. All other enemy followers take 3 damage. Blackout all survivors. Attack
Outmaneuver 4Mythic 3 Draw two convoy cards and reduce their cost by 3.
Overcharge 2Rare 2 Lose 2 Energy Cells and refill the remaining.
Panic Projector 3Legendary 3 2 6 Can attack. When this unit takes damage: Enemy leader discards a convoy card. Construct
Paralyzing Shock 4Mythic 4 Destroy all stunned enemy followers. Stun all survivors.
Patient Determination 1Common 1 Target follower gains Stoic until the start of your next turn.
Patient Watch 2Rare 2 Locate a high rarity convoy card.
Perfect Shot 3Legendary 3 Deal 4 damage to target. Attack
Perforate 3Legendary 4 Deal 3x2 damage to target unit or obstacle. Attack
Piercing Ray 2Rare 4 Deal 4 damage to all tiles in target enemy row and the enemy leader. Attack
Point Blank 2Rare 3 Deal 3 damage to target follower. If the target is stunned or marked destroy it instead. Attack
Porcupine Prana 1Common 3 1 5 Taunt. At the start of your turn, if you have at least 1 armor: Lose 1 armor and deal 2 damage to the enemy leader. Construct
Precognition 1Common 1 Locate a leader card from your next 3 cards. Shuffle your leader deck draw pile.
Precognition Pattern 3Legendary 5 0 3 At the end of your turn: Draw a full leader hand. Construct
Preparation 1Common 3 Select a convoy card in your hand. Reduce the cost of target card by 2 and of all your other convoy cards by 1.
Prophet's Grace 3Legendary 1 Reduce the cost of target friendly convoy card by X, where X is the amount of armor on your leader but at least 1. Lose all armor.
Provoke 2Rare 1 Target follower gains Taunt. If target already has Taunt it gains +0/+3 instead.
Pull 1Common 0 Pull target unit or obstacle.
Push 1Common 0 Push target unit or obstacle.
Quick Reflexes 1Common 2 Target follower gains First Strike until end of turn.
Quick Shot 1Common 1 Deal 1 damage to target. Attack
Quill Pattern 2Rare 2 1 6 Strain. When an enemy follower attacks: That unit takes X damage, where X is this construct's strength. Construct
Rally 1Common 3 Select a tile. All followers in it or neighbor tiles gain +0/+2.
Recall 3Legendary 2 If target follower is reduced to 0 Lifepoints: Return it to its owner's hand.
Recharging Surge 2Rare 5 Refresh all your followers with Strength 2 or less.
Reconnaissance 3Legendary 1 Target unit or obstacle suffers Marked. Draw a leader card for each marked enemy unit.
Reconstruct 3Legendary 5 Exchange every obstacle on your side with a drone (2/2).
Refresh 1Common 3 Refresh target friendly follower.
Reinforce 1Common 1 Draw a convoy card.
Reinforced Structure 2Rare 1 Target construct gains +2/+2.
Reinforcing Pattern 2Rare 1 0 4 Strain. At the start of your turn: Add a "Bolster" leader card to your hand and reduce its cost by 1. Construct
Rejuvenate 2Rare 1 Target follower heals 6 damage and is pulled.
Relentless 2Rare 1 Target follower gains +1/+1. If target is damaged, it gains +2/+2 instead.
Rend 3Legendary 3 Deal 5 damage to enemy unit in frontline position. Attack
Repair Swarm 1Common 2 All drones heal 3 damage.
Replenish 1Common 2 All your followers heal 2 damage.
Repurpose 3Legendary 3 Sacrifice a drone or construct. All friendly followers gain +2/+0 until the start of your next turn.
Reserves 2Rare 1 Draw a convoy card and reduce its cost by 2.
Resilience Chant 2Rare 2 0 2 When a friendly follower is healed: that follower is refreshed. Construct
Restoration Mandala 3Legendary 5 0 4 At the end of your turn: Heal all friendly followers by 2 Construct
Restore 1Common 0 Target follower heals 2 damage.
Righteous Strength 1Common 2 Target follower gains +2/+1.
Riot 1Common 3 Each leader discards 2 random convoy cards, then draws until they have at least 3 convoy cards in hand.
Rock Venom 2Rare 1 Target friendly follower gains Poison and suffers <nobr>-1/-1</nobr>.
Rummage 1Common 1 Locate a random card from both of your decks.
Sabotage 1Common 2 Select a row on both sides. Each leader discards a convoy card for each follower in their own target row.
Salvo 1Common 3 Deal 2 damage to all tiles in target column. Attack
Scorch 1Common 2 Deal 3 damage to enemy leader. Attack
Scorching Beam 3Legendary 4 Deal 5 damage to all tiles in target enemy row and the enemy leader. Attack
Scratch 1Common 0 Deal 1 damage to enemy target in frontline position. Attack
Second Wind 3Legendary 2 Target follower heals all damage and gains +X/+0, where X is the amount of damage healed.
Secure 2Rare 2 Gain 3 armor and draw a leader card. Armor
Shade 4Mythic 4 Target friendly follower gains +3/+1 and First Strike. At the end of each of your turns: They gain Stealth.
Shadow Forces 3Legendary 3 Copy all friendly followers and shuffle them into your deck. Draw 2 convoy cards.
Shadow Tactics 3Legendary 3 You gain 4 uses of: "When a friendly follower moves: If that unit has Stealth it fights the first target in the opposing row. Otherwise it gains Stealth."
Shatter 1Common 1 Destroy target Construct or Obstacle.
Shield Avatar 4Mythic 2 Spawn a follower (X/X) with Taunt and Shielded. X is your armor. Lose all armor.
Shield Wall 2Rare 2 All friendly followers in target row gain taunt.
Shot 1Common 2 Deal 2 damage to target. Attack
Shrapnel Rain 3Legendary 5 Destroy all damaged enemy followers.
Shrapnel Trap 1Common 3 4 1 Shielded. Strain. When a follower joins the enemy: They take 4 damage. Construct
Slam 2Rare 2 Deal 1 damage and stun target follower. If the target is stunned destroy it instead. Attack
Slap 2Rare 3 Deal 3 damage to target follower. If they survive they gain Rage. Attack
Slash 2Rare 2 Deal 3 damage to enemy target in frontline position. Attack
Slice 1Common 2 Deal 2 damage to enemy target in frontline position. Attack
Smoke Screen 2Rare 1 You gain: "At the start of your turn: All friendly followers with Stealth gain +1/+0."
Spark 1Common 0 Regain 1 Energy.
Spark Javelin 3Legendary 3 0 3 Incite: Deal 2 damage to the enemy leader. Construct
Spark Thrower 2Rare 3 0 3 Incite: Deal 1 damage to the enemy leader. Construct
Spike Trap 1Common 1 2 1 Shielded. Strain. When a follower joins the enemy: They take 2 damage. Construct
Stalemate 2Rare 4 Return all followers to their leader's hand.
Static Charge 1Common 1 Deal 1 damage to all units and leaders. Attack
Steel Breath 3Legendary 5 Deal X damage to all enemy units. Where X is the amount of armor on your leader but at least 1. Remove all armor.
Steel Punch 3Legendary 2 Deal X damage to target unit. Where X is the amount of armor on your leader but at least 1.
Stim Shot 1Common 1 Target follower heals 4 damage.
Stone Chakra 1Common 2 0 4 Strain. When a follower joins battle as a neighbor: That follower gains +0/+2 and Taunt. Construct
Stone Rain 3Legendary 3 Deal 2 damage to all occupied tiles in target column and fill all empty tiles with obstacles (0/2).
Storm Signal 2Rare 1 0 2 When you draw a convoy card: Reduce the cost of that card by 1. Construct
Strafing Run 2Rare 4 Sacrifice a drone and deal X damage to all targets in the opposing row and the enemy leader where X is the sacrificed unit's Strength.
Stubborn 3Legendary 1 All your damaged or exhausted followers gain +0/+2.
Stumble 1Common 0 Move target to a random free tile in a different row and column.
Stun Symbol 3Legendary 2 1 5 Strain. When you deal damage to a follower with a leader card: Stun the target. Construct
Supercharge 4Mythic 3 Gain 2 Energy Cells.
Supply 1Common 3 All followers in target column gain +2/+0.
Surprise Attack 2Rare 1 Each friendly unit with Stealth deals its Strength in damage to the first target in the opposing row and loses Stealth.
Take Aim 1Common 1 Target friendly follower gains Sniper and -1/-0.
Terrifying Howl 2Rare 3 All followers suffer -1/-1. Your beasts gain +1/+1 instead.
Threat Display 1Common 2 Target follower gains +2/+0 and suffers Marked.
Tracer Barrage 4Mythic 4 Destroy all enemy units with Marked. All surviving enemy units suffer Marked.
Unassailable 4Mythic 3 Target friendly follower gains Shielded, First Strike and Barrier. At the start of each turn: They gain Barrier.
Unstable Weaponry 2Rare 4 Destroy target follower with Strength 5 or more.
Violent Discharge 3Legendary 2 Destroy target unit. Its leader gains 2 Energy Cells.
Volatile Mark 1Common 0 A random unmarked enemy follower suffers Blackout and Marked.
Weakness 3Legendary 2 Set target follower's Life to 1.
Well-Aimed Boulder 2Rare 2 Spawn an obstacle (0/6) and move all neighboring targets one tile away.
Whirlwind Surge 2Rare 3 0 2 When a follower joins battle: Deal 1 damage to that follower. Construct
White Noise 2Rare 6 Deal 4 damage to all enemy units. Attack
Wild Fury 3Legendary 2 Set target follower's Strength equal to their Life.
Wild Shot 2Rare 1 Deal 3 damage to a random enemy target. Attack
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