The Nomads

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The Nomads is a convoy in Nowhere Prophet.

Description[edit | edit source]

This tribe of wanderers travels the world with their kin and their beasts, eking out a living in the ranges.

The nomads are quick to meet the enemy. Charge, Rage and cheap cards make for an aggressive deck.

Unlock Hint[edit | edit source]

Reach an important milestone to prove your worth to this community of travelers.

Unlock Method[edit | edit source]

Reach Pit Nine (one of the possible milestone locations).

Starting Resources[edit | edit source]

Batteries: 10
Food: 80
Hope: 60

Perks[edit | edit source]

  • Confident Optimism: Start with 10 Hope. (Travel for 225 days)
  • Scouts: Uncover connections on neighboring nodes as you travel. (Use 50 follower rests)
  • Taste of Blood: Each Combat, when you first damage the enemy leader: Draw a convoy card. (Reach 10 Milestones)
  • Hunter-Gatherers: Gain 4 food whenever you reach a node in difficult terrain. Your leader heals 2 fewer damage each rest. (Intrinsic)

Convoy Deck[edit | edit source]

22 cards, consisting of:

Sort by: QuantityRarityCostFactionTag
1x 

. 1 Deserter
1Common 1 Five-Finger Union Tag
4x 

. 1 Ghram Rager
1Common 1 Beasts Tag
3x 

. 1 Jaroon Climber
1Common 1 Beasts Tag
3x 

. 2 Blackscale Ghram
1Common 2 Beasts Tag
2x 

. 3 Kijat Youngling
1Common 3 Beasts Tag
1x 

. 3 Ranger
1Common 3 Ferals Tag
1x 

. 4 Crashjacker
1Common 4 Bandits Tag
1x 

. 4 Spark Shaman
1Common 4 Ferals Tag
2x 

. 4 Janwar Bear
2Rare 4 Beasts Tag
1x 

. 5 Bleakrider
1Common 5 Ferals Tag
1x 

. 5 Rincha Bull
1Common 5 Beasts Tag
1x 

. 5 Warlord
2Rare 5 Ferals Tag
1x 

. 6 Chieftain
1Common 6 Ferals Tag