This article is a stub. You can help Nowhere Prophet Wiki by expanding it. |
Cards are the main gameplay element in the combat of Nowhere Prophet.
There are two fundamentally different types of cards:
- Convoy cards, which represent people, creatures or machines and are played from the hand onto the battlefield to create units.
- Leader cards, which primarily represent actions or events and are played for instant effect.
Each type has its own deck, which is managed differently.
Cards also have a Rarity and an Energy Cost. Some also have tags that make them eligible targets for certain effects:
- Armor (leader)
- Attack (leader)
- Beast (convoy)
- Construct (leader)
- Drone (convoy)
- Obstacle (leader)
- Technopath (convoy)
Card lists[ | ]
Example cards[ | ]
A few random cards:
9
1
You gain: "At the start of your turn: All friendly followers with Stealth gain +1/+0."
4
Deal 8x 2 damage to a random unit.
2
When this unit is targeted by a leader card: It loses 2 Lifepoints.
1
Spawn an obstacle (0/2) with Cover.