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Cards are the main gameplay element in the combat of Nowhere Prophet.

There are two fundamentally different types of cards:

  1. Convoy cards, which represent people, creatures or machines and are played from the hand onto the battlefield to create units.
  2. Leader cards, which primarily represent actions or events and are played for instant effect.

Each type has its own deck, which is managed differently.

Cards also have a Rarity and an Energy Cost. Some also have tags that make them eligible targets for certain effects:

  • Armor (leader)
  • Attack (leader)
  • Beast (convoy)
  • Construct (leader)
  • Drone (convoy)
  • Obstacle (leader)
  • Technopath (convoy)

Card lists[ | ]

Example cards[ | ]

A few random cards:

9
Card Default ConvoyCard-stat-bg
Barrier. At the end of your turn: Each refreshed friendly follower deals damage equal to its attack to a random enemy target.
Drone

1
Support SmokeScreen
You gain: "At the start of your turn: All friendly followers with Stealth gain +1/+0."

4
Attack Misc MindShredder
Deal 8x 2 damage to a random unit.

2
Card Default ConvoyCard-stat-bg
When this unit is targeted by a leader card: It loses 2 Lifepoints.

1
Support TakeCover
Spawn an obstacle (0/2) with Cover.
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