The Faithful is a convoy in Nowhere Prophet.
Description[ | ]
A community of devout believers, they have come together to follow the will of heaven.
These believers are a very defensive group with a focus on Taunt and the ability to heal your people.
Unlock Hint[ | ]
Meet the fellowship of the caretakers and free their holy sites OR complete the game with the Traders and 20 Believer.
Unlock Method[ | ]
The Faithful requires a very specific event chain involving "metal murtis". This event has a chance to spawn in Desert, Mountains, or Swamp terrain, where you encounter Rusters, Machinists, Scions of the Dreaming God or Shiram Monks. It is limited to difficult terrain, and will only happen after the first map. You will need at least 10 Altruist before you can get the option to help.
They will start by asking your help to recover two holy sites. If you accept, you will see two yellow quest markets for "Hidden Holy Site" on your map.
The following two quest sites have a corresponding event but are not necessarily in order:
Event #1
Your first prompt will be:
"Fight them" You MUST choose to fight them.
"Accept their offer and back down" This option will fail the quest.
There are actions like "Explore the tower", "Recruit" (needs 15 believers) or "leave". You MUST pick the Inspire and Recruit option. This option required Believer points!
Event #2 The tower
You will engage in a combat with some rusters. Defeat them, then when prompted, "Charge the tower (-9HP)". For the next option you MUST preach about the heavenly voices.
When you complete the second of two events, you receive plenty of loot and one epic.
Alternatively, as the Traders, amass 20 Believer points then defeat Kaalrati Broken.
Starting Resources[ | ]
Batteries: 10
Food: 50
Hope: 100
Perks[ | ]
- Devout Believers: Start with 10 Believer. (Gain 75 Hope)
- Hardy People: Heal 1 additional follower wound when resting. (Earn 20 Believer)
- Cleansing Fire: Whenever you destroy a drone follower: Gain 1 hope. (Gain 50 healing blessings)
- Devoted to the Faith: Blessed units gain +0/+1 instead. You take no damage from an empty leader deck. Any drones added to the convoy are demolished. (Intrinsic)
Convoy Deck[ | ]
17 cards, consisting of:
Sort by: Quantity | Rarity | Cost | Faction | Tag |
---|---|---|---|---|
2x
. 1 Pilgrim |
Common | 1 | Shiram Monks | Tag |
2x
. 2 Initiate |
Common | 2 | Scions of the Dreaming God | Tag |
1x
. 3 Devoted Guard |
Common | 3 | Five-Finger Union | Tag |
2x
. 3 Shepherd |
Common | 3 | Shiram Monks | Tag |
2x
. 3 Shiram Acolyte |
Common | 3 | Shiram Monks | Tag |
1x
. 3 Steward |
Common | 3 | Shiram Monks | Tag |
1x
. 3 Battlefield Healer |
Rare | 3 | Shiram Monks | Tag |
1x
. 3 Steadfast Ox |
Rare | 3 | Shiram Monks | Tag |
1x
. 4 Warrior Monk |
Common | 4 | Shiram Monks | Tag |
1x
. 5 Blessed Marksman |
Common | 5 | Machinists | Tag |
2x
. 5 Stalwart |
Common | 5 | Shiram Monks | Tag |
1x
. 5 Protective Priest |
Rare | 5 | Shiram Monks | Tag |
|